Wednesday, November 23, 2016

Haptic Feedback Research Papers

Papers that have been found that deal with haptic feedback.

Abusing the player and making them like it too - While only an abstract, the paper discuses changeling assumptions surrounding the idea of  disrespecting the player though physical or physiological means.

Dead fun: Uncomfortable interactions in a virtual reality game for coffins - This paper deal with the analyse and feedback of a VR game idea that is centred around placing player with a confined space to simulate the feeling of being in a coffin.

Haptic feedback in pervasive games - This paper deals with the issues that are presented with haptic feedback. it mainly discuses the issues of augmenting user feedback such as sound and enhanced haptic feedback to simulate hitting a ball with a virtual bat.

Playing through the future of alternative and critical game projects

Shocking grasps: An archaeology of electrotactile game mechanics - This paper looks in the 250 year history of using electric shocks as game feed back that lead up to the creation of the PainStation.

Towards using the full human potential in games and virtual environments


Sunday, November 20, 2016

The Start of the Research

The aim of this research is to ask one key question that has arise in my mind from the discussions in the area of VR gaming that i have had with my peers. The question which I have decided to pursue an answer towards is "Does creating a more immersive experience though the use of VR tech and more advanced haptic and simulated pain feedback cause a detriment effect on the user experience?"

The main inspiration for this question comes from a phenomena that is found within the realms of robotics and video game graphics. This being "The Uncanny Valley".

The reason that this phenomena forms that backbone of the research is the potential similarity between the question being ask, and the overall nature that is presented by  "The Uncanny Valley". This similarity being the nature of trying to pursue a more realistic experience.

Some of the key area that will be look at though this research

  • Haptic Feedback
  • Immersion
  • Motion Sickness
  • Psychology
  • Uncanny Valley
  • VR Interaction