Sunday, November 20, 2016

The Start of the Research

The aim of this research is to ask one key question that has arise in my mind from the discussions in the area of VR gaming that i have had with my peers. The question which I have decided to pursue an answer towards is "Does creating a more immersive experience though the use of VR tech and more advanced haptic and simulated pain feedback cause a detriment effect on the user experience?"

The main inspiration for this question comes from a phenomena that is found within the realms of robotics and video game graphics. This being "The Uncanny Valley".

The reason that this phenomena forms that backbone of the research is the potential similarity between the question being ask, and the overall nature that is presented by  "The Uncanny Valley". This similarity being the nature of trying to pursue a more realistic experience.

Some of the key area that will be look at though this research

  • Haptic Feedback
  • Immersion
  • Motion Sickness
  • Psychology
  • Uncanny Valley
  • VR Interaction

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